Hi everyone! I believe most gamers have used one or two trainers. Although countless tutorials have been published on Cheat Engine forum or other websites, there are very few detailed tutorial to integrate hundreds of techniques and tell us how a trainer is actually made. As a programmer, I’ve spent so much time learning a little bit of this, a little bit of that. It’s painful and full of failures, so I’m sharing my experience here by showing a whole process to make a game trainer. It covers different aspects such as memory management, reverse engineering, some slices of C++ programming, some slices of assembly language…
Anyway, my goal here is to make the procedure as clear as possible. Currently I’m still working on my very first post, Stardew Valley, there’s lots of basic programming knowledge to talk about. Hope you’ll enjoy it!
A .NET game easy to start with as well as a grinding game eager for trainers 🙂